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Donkeykong 64
Donkeykong 64












donkeykong 64

A single frame of the icon appears in the final game, as the emblem on B.

  • A golden Banana Bunch appears as the early HUD icon for the Golden Banana in the kiosk demo it appears if players win Diddy Kong's Mine Cart mini-game.
  • By using the glitch to obtain the fifth Boss Key in Angry Aztec and then enter Troff and Scoff's room again, the player can see that the boss door has the DK logo with a green checkmark over it, indicating that the boss has been beaten.
  • Cranky's Lab, Candy's Music Shop, Funky's Store and Snide's HQ all looked slightly different in the pre-release version compared to the final version.
  • Several enemies were dropped from the game, including a Re-Koil, a vulture, an insect, a robotic fish, an armadillo (possibly Army), and two variants of a Jack-in-the-Box like enemy, one as a clown and another with a boxing glove.
  • The developers came across a game breaking bug late in development which was exclusive to a specific revision of the Nintendo 64 console.
  • donkeykong 64

    The stylization to cartoonish weapons was soon suggested by Shigeru Miyamoto during a test build session by creative director George Andreas, who indicated that it was initially a placeholder that he had simply gotten used to in development. Donkey Kong's Coconut Shooter resembled a double-barreled shotgun while Diddy Kong's Peanut Popguns resembled actual pistols, and reportedly shot bullets with realistic sound effects. The weapons the Kongs wielded in earlier builds looked like real-world firearms instead of the wooded, cartoonish ones seen in the final version of the game.The Toy Monster is the mini-boss in the final version, and it is fought by Chunky Kong.

    #DONKEYKONG 64 FULL#

    He was also originally a mini-boss fought by Tiny Kong in the R&D Room in Frantic Factory instead of being a full boss fought at the area's end. Also, the boss Mad Jack was originally known as "Junk-in-the-Box" and was also drastically different in appearance. Early screenshots of Donkey Kong 64 showed that DK's Tree House originally had what appears to be a fridge or locker of some sort in it with a poster of Banjo and Kazooie on it.Early in development, the developers were asked by management to use the Expansion Pak with Donkey Kong 64 and find ways to justify its usage in the game.It was even proposed to be for the ill-fated Nintendo 64DD. In volume 104 of Nintendo Power, in which Daniel Owsen answered a question from a fan regarding a Donkey Kong Country game for the Nintendo 64, he stated that a listing for "Ultra Donkey Kong" appeared on some unnamed Japanese magazines, albeit without an official announcement.The document mentions the existence of " Cranky coins" used to purchase new moves and skills, a function served by Banana Bunch Coins in the final game. The game was named "Donkey Kong World" in its pitch document.The internal pitch document for Donkey Kong 64














    Donkeykong 64